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Nehrim English Voice Over

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Dana Hill (born Dana Lynne Goetz; May 6, 1964 – July 15, 1996) was an American actress and voice actress. 1 Animation Voice Work 1.1 Animation 1.2 Direct-to-Video Movies 1.3 Movies 1.4 Shorts 1.5 TV Specials 2 Live-Action Voice Work 2.1 Stage Shows 2.2 TV Specials 3 Trivia Adventures from the Book of Virtues (1996) - Joe Harper (ep1) Beethoven (1994) - Additional Voices Bobby's World (1990.

  1. English Voices? - SureAI
  2. Nehrim Download English
  3. Nehrim English Voice Over The Rainbow
  4. English Voice Overs? - SureAI
  1. 3,714 views Published on Aug 7, 2018 This is the remake of the intro for Nehrim's english voice over. Voiced by Caitlin Buckley.
  2. Note English is provided through subtitles - voice-overs are still in German. This is also a newer version of the game over the German release, which the team says should be a mostly bug-free.
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Posted: Sun Sep 19, 2010 12:11 pm
Champion

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I just found out about this! I've heard of it before but it was only in German and now it's in english and has been downloaded by ME!
If you don't know what this is here's the website (yeah they have their own website..)
SHAZZAM!!!
It looks quite awesome but I'm going have to wait a couple of hours until I can play it, 1.6 GB file

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Posted: Sun Sep 19, 2010 3:30 pm
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Hehe, downloaded it earlier, play it later. It looks awsome tbh


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Posted: Sun Sep 19, 2010 3:55 pm
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Hah, I've just got to 1.5 out of the 1.6 GB.
Now waiting impatiently. It will take a while to install aswell because it says it copies most of the Oblivion models and textures to a different folder so as to not mess up the original game. Basically installing Oblivion in 2 different places

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English Voices? - SureAI

Posted: Sun Sep 19, 2010 10:02 pm
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Currently downloading at 2MB/s. At 6% done in 10 seconds.
But hell does this mod look good. I'm going to be enjoying this.

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Post subject: Re: Nehrim: English Version
Champion

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Ok I played a bit yesterday and my first impression was that this is actually NOTHING like Oblivion. For a start it is much harder, there is much more AI and the dialogue (despite it's German-ness) sounds professional. Everything is much more detailed as well and proves to be a much better and interesting environment to be in.
But I still like Oblivion, Oblivion will never get old!

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Posted: Mon Sep 20, 2010 7:10 am
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Post subject: Re: Nehrim: English Version
Master

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I managed to get it working after a while. But WOW, you can tell the amount of detail been put in. And I can stand the German part as long as all the subtitles are in English. I'm going to be having fun with this.

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Post subject: Re: Nehrim: English Version
Initiate

Joined: Tue Sep 14, 2010 11:58 am
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what is a Nehrim ? its mod big mod ? or game


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Posted: Mon Sep 20, 2010 11:57 am
Master

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Post subject: Re: Nehrim: English Version
Champion

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It's a mod for Oblivion

Well strictly speaking it's a TC (Total Conversion) as it changes absolutely EVERYTHING in the game. It's a new world with new people, places, items and stories completely unrelated to anything ES.
So basically a whole new game for free, built on Oblivion software.

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Posted: Mon Sep 20, 2010 4:18 pm
Initiate

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It's a mod for Oblivion

its language germany ı dont understand english how can ı understand germany (for speak sounds )


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English
Posted: Mon Sep 20, 2010 4:29 pm
Champion

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They just released a version with English subtitles but still German dialogue and I don't think they are planning on an English dialogue version. I'm not sure if there's an awful lot you can do about it, sorry for being of no help whatsoever.

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Posted: Tue Sep 21, 2010 6:24 pm
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INSTALLING! lawl, the setup soundtrack is awesome.


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Posted: Tue Sep 21, 2010 6:33 pm
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I watched the trailers, and read a little about it, and it looks awesome! A shame it's in German, though. Or it doesn't matter really, because my computer I use now since my other one broke down can't even run Oblivion on lowest graphics, and it only has 74GB disc space (total).

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Posted: Tue Sep 21, 2010 10:18 pm
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I'm learning German, and I love the idea of German voice acting with English subtitles. Gonna download it over the weekend.

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Posted: Wed Sep 22, 2010 6:12 am
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Oh wow, I'm on the website now, and it looks spectacular! I think I'll be downloading it this weekend.


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Posted: Wed Sep 22, 2010 8:13 pm
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Done, and in just 57 minutes, too. Now I just have to install it, which will be difficult, because I'm using Windows 7 and Oblivion is on the other, Windows XP half of my computer..

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Posted: Fri Oct 22, 2010 10:00 pm
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As a player who's still venturing through the lands of Nehrim, there are a few things that beginning players should be aware of.
There are only three races for you to choose from. Two human races and a sort of half-elf. No anthropomorphic races to be seen so far.
Methods of transportation (that I have seen so far) are as follows: On foot, on a donkey, or by teleport crystals. There is no fast-travel in this game. However, there are special plants hidden throughout the land that are worth going through the brush to look for.
There is a storage system in this game akin to Diablo II. A chest specifically for you sits in every city and whatever you put into the chest in one city will appear in your chests located in every other city as well. Very handy when you come across a part of an armor set and do not wish to sell them.
And when you first see the Black Troll, for the love of god, RUN.

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Posted: Sun Jan 02, 2011 4:01 pm
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While some may call this necromancy, I disagree as there is no conjuration skill in Nehrim.
I started playing it when I woke up this morning, and so far it's rather brilliant. The opening dungeon is really hard, but after that it eases back. A little. It's difficult and challenging and frustrating at times, but that just sort of adds to it. I haven't encountered but one bug, and it was actually pretty significant. I'm hoping it's a bizarre one-time thing since I haven't seen it since and I haven't come across it being mentioned anywhere else.
It's a big world and really beautiful, even on low settings (STUPID graphics card..). Aside from just how it looks, the style is very interesting. It's quite obviously based on Oblivion, but design choices are a lot different than one would expect playing the games. It's like coming home to find someone's rearranged all your furniture. It's familiar, it's like home, but at the same time it's completely different.
The story is intriguing thus far, but it hasn't really gotten into anything yet, so I don't actually know what's going on. Mysterious notes in the night, sneak attacks by trolls, and crazy walls of fire have decorated just the 'tutorial' dungeon so far, which is pretty cool. Weapons look to work the same as Oblivion, but magic plays like Oblivion I think only at face value. Freezing spells can actually freeze and fire spells knock you on your butt. My guy's a melee/archer type, so I think I'll be exploring magic more fully in the next playthrough.
The three choices for races are pretty simple, but interesting. Two of them are basically just updated Imperials and Nords, but the third race isn't really like anything else. A sort of cross between Breton and Altmer, if I had to choose. They're pale of skin and eye and inclined towards magic, but they don't quite have that elven look like the elves in Oblivion have, yet they do have pointed ears. I think I'm going to be one of those next game. This time I was an Imperial named Kaktos Rex. Brilliant, eh?
There also seems to be an interesting backstory involving your own character (unlike Oblivion, you have a vaguely predetermined past. You work in an Abby, in fact.) but I haven't really gotten into that so I'm not sure what that's about. It's also interesting that the side quests actually blend into the main quest at times. You may certainly skip them, but at times they seem to come about just by natural progression of the main story.
The voice acting is awesome and I feel inclined to let it play even though I don't understand but maybe one word in ten. The subtitles are perfect and at times it's even a little weird, but it's always understandable. I think they're going to have more updates on that as there are patches here and there still in German, like a few books I found an several posters decorating the first big city I found.
I'll probably post more as I keep playing as these are just my first impressions.


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Posted: Sun Jan 02, 2011 5:02 pm
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From what I remember, after getting out of the tutorial dungeon, I was amazed by how detailed the scenery was, definitely more than Oblivion itself. I also thought the sailing scene was a brilliant idea, something that was entirely absent in vanilla. After reaching the first real city I remember not being able to use magic under penalty of arrest. So, since my character was magic-based I continued on to the capital city, which was a lot bigger and more bustling than the Imperial City. (I found a dance club there, which was hilarious beyond words) After completing a few petty quests, I arrived at some burned down town, learned the town's backstory, and got some cool-looking armor along the way. Then I finally found a secret magical city, which continued the MQ. I'm pretty sure that's where my computer decided to go blue-screen and I had to format my drive. (The cause was unrelated to Nehrim) Anyway, I'll be reinstalling the minute I get home, and there should really be a section for this mod on the wiki.

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Post subject: Re: Nehrim: English Version
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I keep meaning to play it more but my laptop doesn't like it very much. I get much lower framerate than in Oblivion due to the amount of added detail Nehrim has (all hand made apparently).
I guess it's just a matter of playing with the settings to find a balance between quality and framerates.
Another problem is that I usually have certain performance enhancing mods on when playing Oblivion, these all have to come off for Nehrim.

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Posted: Mon Jan 03, 2011 7:37 am
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Mine lags, which usually isn't a problem. It does get irritating when I'm fighting several baddies at once, however, when it drops to about 3/sec. I just hold down the mouse button and do power attacks since 90% of the time my clicking isn't accepted. That sounds like a huge complaint, but it seems like they focus more on story rather than combat, so it's actually not a huge issue.
Also, I can't believe I forgot the sailing scene. That is so ingenius. I mean, it's avery simple and brief scene, but it's absolutely brilliant at the same time. I just turned the camera to one side and watched the scenery talk whilst the guy rambled on. I just let myself be immersed in the scene. Of course, a moment later immersion was broken when the boat turned invisible upon docking and it looked like I was sitting in the water. I actually thought the boat had sank, but upon turning the camera it came back. Creepy scary.
What kind of performance enhancing mods? Some of them are compatible? If you mean like, texture replacers, well for one you don't need them. For another, Nehrim copies the Oblivion folder to a new location, minus mods, so it's not an issue anyway. Just make sure uncheck everything in the Data Files section and you should be good to go. If you mean general tweaks, they might actually be a good idea as Nehrim is kind of a hog.


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Posted: Mon Jan 03, 2011 9:16 am
Champion

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Mine lags, which usually isn't a problem. It does get irritating when I'm fighting several baddies at once, however, when it drops to about 3/sec. I just hold down the mouse button and do power attacks since 90% of the time my clicking isn't accepted. That sounds like a huge complaint, but it seems like they focus more on story rather than combat, so it's actually not a huge issue.
Also, I can't believe I forgot the sailing scene. That is so ingenius. I mean, it's avery simple and brief scene, but it's absolutely brilliant at the same time. I just turned the camera to one side and watched the scenery talk whilst the guy rambled on. I just let myself be immersed in the scene. Of course, a moment later immersion was broken when the boat turned invisible upon docking and it looked like I was sitting in the water. I actually thought the boat had sank, but upon turning the camera it came back. Creepy scary.
What kind of performance enhancing mods? Some of them are compatible? If you mean like, texture replacers, well for one you don't need them. For another, Nehrim copies the Oblivion folder to a new location, minus mods, so it's not an issue anyway. Just make sure uncheck everything in the Data Files section and you should be good to go. If you mean general tweaks, they might actually be a good idea as Nehrim is kind of a hog.

I mean things like Streamline/Stutter Remover, Operation Optimization and Oblivion Polygon Overhaul. They are the ones I usually use.

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Posted: Mon Jan 03, 2011 10:02 am
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Ah, I see. Well, as a rule any mods aren't compatible. I think I saw on the Nehrim forum (or somewhere) that there are a few mods that have patches made to work with Nehrim, but I can't say for sure. Personally I think the game still looks great so doesn't really need anything.
I also figured out a way to make my game run smoother, but it kind of sucks. I lowered the resolution to 800x600 and now it rarely lags or slows down at all, which means I can stop just holding the mouse button down and actually use proper attacks. It actually made the entire 'tutorial' (I started a new game) a lot easier.
So, there is a wiki for Nehrim, but it's terribly incomplete outside a sort of quest walkthrough (which I've avoided reading for good reason) which means there isn't much information on the races. So, I started six new games while ago to see what the different starting stats were. Turns out there's very little difference between races. The Alemanne (Imperial-like) and Half-Aeterna (mix between Aeterna and humans) have completely identical stats. Same health, magic, and all the same starting skills. That's interesting and disappointing because the Half-Aeterna are described as naturally gifted as magic, but they have the exact same inclination as the Alemanne, and to a lesser extent, the Normanne. The Normanne are the only ones who are any different, but the difference is negligible.
Also of note is the wiki calls the two human races Saxons and Nords, but the game calls them Normanne and Alemanne. I'm using the ones from the actual game since it's what you see constantly. It also lists Aeterna as playable, though they are not.


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Page 1 of 1
[ 24 posts ]

General

Nehrim is a Total Conversion for The Elder Scrolls IV: Oblivion. The planning work for the largest and most complex project of SureAI at this time began in March 2005. Enderal, published June/August 2016, is the largest SureAI total conversion at the moment. The development of Nehrim - At Fate's Edge began in March 2006 and was published in June 2010. Nehrim is fully dubbed and subbed in german, the english version has german voice over but english subtitles.
To play Nehrim, a fully patched and working version of The Elder Scrolls IV: Oblivion is needed. However, no plugins or expansions are required; you do not need Shivering Isles nor Nights of the Nine. It is recommended (but not required) that you play with at least 1.5 GB of RAM.
Download links for Nehrim can be found on the SureAI website and on Steam (available June 2020).

Yaaron dosti instrumental song download naa.

  • Main Quests | Side Quests | Places | Map


There are more articles about Nehrim on Fandom (powered by Wikia): Nehrim Wiki

Setting

Nehrim, like SureAI's previous projects Arktwend and Myar Aranath, takes place in the world Vyn. Nehrim is the only country on Vyn that is not reigned by a Light-born.

Nehrim is a large continent with several climate zones and is located between Arktwend to the west and Inodan to the east. It is about 35-40 square kilometers in size.

Nehrim itself is divided into four countries:

Typing
Over

The mountainous Northrealm has the fortress city Cahbaet as its capital. Pine forests, ice and snow cover the slopes of tall mountains. Ever since King Taranor split away from the Middlerealm empire, there has been a war between the two countries, and whole areas of the border have been destroyed and devastated. Cahbaet itself has been under siege for weeks.

The Middlerealm with its powerful capital Erothin, which lies on an almost impregnable peninsula, is the heartland of Nehrim. Typical of this region are moderate climate and deciduous and mixed forests, as in Faltrindtal or the Forest of Salathin, but there are hills and mountains, and cultivated farmland near the capital. It is governed from the large bell tower in Erothin by Chancellor Barateon. It is the largest and richest country in Nehrim.

Between the southern coast and a mountain range lies the Southrealm. The port city Ostian is its intellectual and cultural center. The temple of the cult creator ruled there from his residence high above the city, the population of the whole country with an iron hand. Throughout the kingdom a tropical climate prevails, with beaches, coves and palm groves. To the west lies the great stone desert. To the east is a mysterious crater surrounded by magic-altered lands.

On the west coast, adjacent to the other three countries, is the ancient kingdom of Treomar whose capital bears the same name. Almost no one lives here; everything is destroyed and abandoned. Only within the capital can the former splendor of this once great metropolis be guessed at; all else sunk into ruin one thousand years ago, when the gods destroyed it.

Nehrim English Voice Over

In the course of the adventure other countries may be travelled to, for example Arktwend or Inodan.

Playable races

  • Norman
  • Alemanni
  • Half-Aeterna

Timeline

Nehrim Download English

The game is set in 1017 after the fall of Treomar. At the beginning of the game there is war between the Middlerealm under Chancellor Barateon and the Northrealm under his former vassal Taranor.The Southrealm is an absolutist theocracy that dominates and the enslaves the people. The kingdom and the city Treomar are a field of ruins, destroyed over 1000 years ago by the Lightborn.Magic is banned in the Middlerealm, but the battle mages in Erothin and the Registrar under the Order leader Merzul have the right to exercise it.

Nehrim mod
Posted: Mon Sep 20, 2010 4:29 pm
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They just released a version with English subtitles but still German dialogue and I don't think they are planning on an English dialogue version. I'm not sure if there's an awful lot you can do about it, sorry for being of no help whatsoever.

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Posted: Tue Sep 21, 2010 6:24 pm
Guardian

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INSTALLING! lawl, the setup soundtrack is awesome.


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Posted: Tue Sep 21, 2010 6:33 pm
Warder

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I watched the trailers, and read a little about it, and it looks awesome! A shame it's in German, though. Or it doesn't matter really, because my computer I use now since my other one broke down can't even run Oblivion on lowest graphics, and it only has 74GB disc space (total).

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Posted: Tue Sep 21, 2010 10:18 pm
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I'm learning German, and I love the idea of German voice acting with English subtitles. Gonna download it over the weekend.

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Posted: Wed Sep 22, 2010 6:12 am
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Oh wow, I'm on the website now, and it looks spectacular! I think I'll be downloading it this weekend.


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Posted: Wed Sep 22, 2010 8:13 pm
Master

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Done, and in just 57 minutes, too. Now I just have to install it, which will be difficult, because I'm using Windows 7 and Oblivion is on the other, Windows XP half of my computer..

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Posted: Fri Oct 22, 2010 10:00 pm
Layman

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Location: Trying to figure out where Shadowmere went..
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As a player who's still venturing through the lands of Nehrim, there are a few things that beginning players should be aware of.
There are only three races for you to choose from. Two human races and a sort of half-elf. No anthropomorphic races to be seen so far.
Methods of transportation (that I have seen so far) are as follows: On foot, on a donkey, or by teleport crystals. There is no fast-travel in this game. However, there are special plants hidden throughout the land that are worth going through the brush to look for.
There is a storage system in this game akin to Diablo II. A chest specifically for you sits in every city and whatever you put into the chest in one city will appear in your chests located in every other city as well. Very handy when you come across a part of an armor set and do not wish to sell them.
And when you first see the Black Troll, for the love of god, RUN.

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Posted: Sun Jan 02, 2011 4:01 pm
Grand Master

Joined: Fri Sep 14, 2007 12:48 pm
Posts: 1629
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While some may call this necromancy, I disagree as there is no conjuration skill in Nehrim.
I started playing it when I woke up this morning, and so far it's rather brilliant. The opening dungeon is really hard, but after that it eases back. A little. It's difficult and challenging and frustrating at times, but that just sort of adds to it. I haven't encountered but one bug, and it was actually pretty significant. I'm hoping it's a bizarre one-time thing since I haven't seen it since and I haven't come across it being mentioned anywhere else.
It's a big world and really beautiful, even on low settings (STUPID graphics card..). Aside from just how it looks, the style is very interesting. It's quite obviously based on Oblivion, but design choices are a lot different than one would expect playing the games. It's like coming home to find someone's rearranged all your furniture. It's familiar, it's like home, but at the same time it's completely different.
The story is intriguing thus far, but it hasn't really gotten into anything yet, so I don't actually know what's going on. Mysterious notes in the night, sneak attacks by trolls, and crazy walls of fire have decorated just the 'tutorial' dungeon so far, which is pretty cool. Weapons look to work the same as Oblivion, but magic plays like Oblivion I think only at face value. Freezing spells can actually freeze and fire spells knock you on your butt. My guy's a melee/archer type, so I think I'll be exploring magic more fully in the next playthrough.
The three choices for races are pretty simple, but interesting. Two of them are basically just updated Imperials and Nords, but the third race isn't really like anything else. A sort of cross between Breton and Altmer, if I had to choose. They're pale of skin and eye and inclined towards magic, but they don't quite have that elven look like the elves in Oblivion have, yet they do have pointed ears. I think I'm going to be one of those next game. This time I was an Imperial named Kaktos Rex. Brilliant, eh?
There also seems to be an interesting backstory involving your own character (unlike Oblivion, you have a vaguely predetermined past. You work in an Abby, in fact.) but I haven't really gotten into that so I'm not sure what that's about. It's also interesting that the side quests actually blend into the main quest at times. You may certainly skip them, but at times they seem to come about just by natural progression of the main story.
The voice acting is awesome and I feel inclined to let it play even though I don't understand but maybe one word in ten. The subtitles are perfect and at times it's even a little weird, but it's always understandable. I think they're going to have more updates on that as there are patches here and there still in German, like a few books I found an several posters decorating the first big city I found.
I'll probably post more as I keep playing as these are just my first impressions.


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Posted: Sun Jan 02, 2011 5:02 pm
Journeyman

Joined: Tue Sep 22, 2009 2:26 am
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ES Games: Oblivion GOTY Deluxe, Morrowind GOTY
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From what I remember, after getting out of the tutorial dungeon, I was amazed by how detailed the scenery was, definitely more than Oblivion itself. I also thought the sailing scene was a brilliant idea, something that was entirely absent in vanilla. After reaching the first real city I remember not being able to use magic under penalty of arrest. So, since my character was magic-based I continued on to the capital city, which was a lot bigger and more bustling than the Imperial City. (I found a dance club there, which was hilarious beyond words) After completing a few petty quests, I arrived at some burned down town, learned the town's backstory, and got some cool-looking armor along the way. Then I finally found a secret magical city, which continued the MQ. I'm pretty sure that's where my computer decided to go blue-screen and I had to format my drive. (The cause was unrelated to Nehrim) Anyway, I'll be reinstalling the minute I get home, and there should really be a section for this mod on the wiki.

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Post subject: Re: Nehrim: English Version
Champion

Joined: Sat Oct 10, 2009 5:03 pm
Posts: 802
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ES Games: Oblivion GOTY
Platform: PC, PS3
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I keep meaning to play it more but my laptop doesn't like it very much. I get much lower framerate than in Oblivion due to the amount of added detail Nehrim has (all hand made apparently).
I guess it's just a matter of playing with the settings to find a balance between quality and framerates.
Another problem is that I usually have certain performance enhancing mods on when playing Oblivion, these all have to come off for Nehrim.

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Posted: Mon Jan 03, 2011 7:37 am
Grand Master

Joined: Fri Sep 14, 2007 12:48 pm
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Mine lags, which usually isn't a problem. It does get irritating when I'm fighting several baddies at once, however, when it drops to about 3/sec. I just hold down the mouse button and do power attacks since 90% of the time my clicking isn't accepted. That sounds like a huge complaint, but it seems like they focus more on story rather than combat, so it's actually not a huge issue.
Also, I can't believe I forgot the sailing scene. That is so ingenius. I mean, it's avery simple and brief scene, but it's absolutely brilliant at the same time. I just turned the camera to one side and watched the scenery talk whilst the guy rambled on. I just let myself be immersed in the scene. Of course, a moment later immersion was broken when the boat turned invisible upon docking and it looked like I was sitting in the water. I actually thought the boat had sank, but upon turning the camera it came back. Creepy scary.
What kind of performance enhancing mods? Some of them are compatible? If you mean like, texture replacers, well for one you don't need them. For another, Nehrim copies the Oblivion folder to a new location, minus mods, so it's not an issue anyway. Just make sure uncheck everything in the Data Files section and you should be good to go. If you mean general tweaks, they might actually be a good idea as Nehrim is kind of a hog.


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Posted: Mon Jan 03, 2011 9:16 am
Champion

Joined: Sat Oct 10, 2009 5:03 pm
Posts: 802
Location: Can't remember
ES Games: Oblivion GOTY
Platform: PC, PS3
Status: Does anyone actually read these?
UESPoints: 0
Mine lags, which usually isn't a problem. It does get irritating when I'm fighting several baddies at once, however, when it drops to about 3/sec. I just hold down the mouse button and do power attacks since 90% of the time my clicking isn't accepted. That sounds like a huge complaint, but it seems like they focus more on story rather than combat, so it's actually not a huge issue.
Also, I can't believe I forgot the sailing scene. That is so ingenius. I mean, it's avery simple and brief scene, but it's absolutely brilliant at the same time. I just turned the camera to one side and watched the scenery talk whilst the guy rambled on. I just let myself be immersed in the scene. Of course, a moment later immersion was broken when the boat turned invisible upon docking and it looked like I was sitting in the water. I actually thought the boat had sank, but upon turning the camera it came back. Creepy scary.
What kind of performance enhancing mods? Some of them are compatible? If you mean like, texture replacers, well for one you don't need them. For another, Nehrim copies the Oblivion folder to a new location, minus mods, so it's not an issue anyway. Just make sure uncheck everything in the Data Files section and you should be good to go. If you mean general tweaks, they might actually be a good idea as Nehrim is kind of a hog.

I mean things like Streamline/Stutter Remover, Operation Optimization and Oblivion Polygon Overhaul. They are the ones I usually use.

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Posted: Mon Jan 03, 2011 10:02 am
Grand Master

Joined: Fri Sep 14, 2007 12:48 pm
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Ah, I see. Well, as a rule any mods aren't compatible. I think I saw on the Nehrim forum (or somewhere) that there are a few mods that have patches made to work with Nehrim, but I can't say for sure. Personally I think the game still looks great so doesn't really need anything.
I also figured out a way to make my game run smoother, but it kind of sucks. I lowered the resolution to 800x600 and now it rarely lags or slows down at all, which means I can stop just holding the mouse button down and actually use proper attacks. It actually made the entire 'tutorial' (I started a new game) a lot easier.
So, there is a wiki for Nehrim, but it's terribly incomplete outside a sort of quest walkthrough (which I've avoided reading for good reason) which means there isn't much information on the races. So, I started six new games while ago to see what the different starting stats were. Turns out there's very little difference between races. The Alemanne (Imperial-like) and Half-Aeterna (mix between Aeterna and humans) have completely identical stats. Same health, magic, and all the same starting skills. That's interesting and disappointing because the Half-Aeterna are described as naturally gifted as magic, but they have the exact same inclination as the Alemanne, and to a lesser extent, the Normanne. The Normanne are the only ones who are any different, but the difference is negligible.
Also of note is the wiki calls the two human races Saxons and Nords, but the game calls them Normanne and Alemanne. I'm using the ones from the actual game since it's what you see constantly. It also lists Aeterna as playable, though they are not.


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[ 24 posts ]

General

Nehrim is a Total Conversion for The Elder Scrolls IV: Oblivion. The planning work for the largest and most complex project of SureAI at this time began in March 2005. Enderal, published June/August 2016, is the largest SureAI total conversion at the moment. The development of Nehrim - At Fate's Edge began in March 2006 and was published in June 2010. Nehrim is fully dubbed and subbed in german, the english version has german voice over but english subtitles.
To play Nehrim, a fully patched and working version of The Elder Scrolls IV: Oblivion is needed. However, no plugins or expansions are required; you do not need Shivering Isles nor Nights of the Nine. It is recommended (but not required) that you play with at least 1.5 GB of RAM.
Download links for Nehrim can be found on the SureAI website and on Steam (available June 2020).

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  • Main Quests | Side Quests | Places | Map


There are more articles about Nehrim on Fandom (powered by Wikia): Nehrim Wiki

Setting

Nehrim, like SureAI's previous projects Arktwend and Myar Aranath, takes place in the world Vyn. Nehrim is the only country on Vyn that is not reigned by a Light-born.

Nehrim is a large continent with several climate zones and is located between Arktwend to the west and Inodan to the east. It is about 35-40 square kilometers in size.

Nehrim itself is divided into four countries:

The mountainous Northrealm has the fortress city Cahbaet as its capital. Pine forests, ice and snow cover the slopes of tall mountains. Ever since King Taranor split away from the Middlerealm empire, there has been a war between the two countries, and whole areas of the border have been destroyed and devastated. Cahbaet itself has been under siege for weeks.

The Middlerealm with its powerful capital Erothin, which lies on an almost impregnable peninsula, is the heartland of Nehrim. Typical of this region are moderate climate and deciduous and mixed forests, as in Faltrindtal or the Forest of Salathin, but there are hills and mountains, and cultivated farmland near the capital. It is governed from the large bell tower in Erothin by Chancellor Barateon. It is the largest and richest country in Nehrim.

Between the southern coast and a mountain range lies the Southrealm. The port city Ostian is its intellectual and cultural center. The temple of the cult creator ruled there from his residence high above the city, the population of the whole country with an iron hand. Throughout the kingdom a tropical climate prevails, with beaches, coves and palm groves. To the west lies the great stone desert. To the east is a mysterious crater surrounded by magic-altered lands.

On the west coast, adjacent to the other three countries, is the ancient kingdom of Treomar whose capital bears the same name. Almost no one lives here; everything is destroyed and abandoned. Only within the capital can the former splendor of this once great metropolis be guessed at; all else sunk into ruin one thousand years ago, when the gods destroyed it.

In the course of the adventure other countries may be travelled to, for example Arktwend or Inodan.

Playable races

  • Norman
  • Alemanni
  • Half-Aeterna

Timeline

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The game is set in 1017 after the fall of Treomar. At the beginning of the game there is war between the Middlerealm under Chancellor Barateon and the Northrealm under his former vassal Taranor.The Southrealm is an absolutist theocracy that dominates and the enslaves the people. The kingdom and the city Treomar are a field of ruins, destroyed over 1000 years ago by the Lightborn.Magic is banned in the Middlerealm, but the battle mages in Erothin and the Registrar under the Order leader Merzul have the right to exercise it.

Gameplay changes

In contrast to previous SureAI projects, Nehrim contains far-reaching gameplay changes in the form of new skill and magic systems. Nehrim development focused a great deal on gameplay and action. The Oblivion leveling system, in which all game content depended on the player's level, was abolished. A new system of experience and learning points was implemented, which complements the 'learn-by-doing' system native to Oblivion. Your level no longer depends on skill increases but instead on experience gained. Upon level-up, you get learning points, which can be used, together with gold, to purchase skill increases from trainers. While skills continue to improve with application, they only increase at one-third the rate in vanilla Oblivion.

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Unlike in vanilla Oblivion, there are many rare or unique items that can be obtained by exploring the world and the dungeons in it.

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Graphical changes

Nehrim has numerous visual enhancements compared to Oblivion. Apart from an increased level of detail in most dungeons and landscapes, some texture resolutions have been increased. Other changes include improved water surfaces, weather effects, all new lighting, and improved atmospheric effects.
Retrieved from 'https://en.wiki.sureai.net/index.php?title=Nehrim&oldid=21962'




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